The challenge of Automatic Level Generation for platform videogames based on Stories and Quests

In this article we bring the concepts of narrativism and ludology to automatic level generation for platform videogames. The initial motivation is to understand how this genre has been used as a storytelling medium. Based on a narrative theory of games, the differences among several titles have been...

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Bibliographic Details
Main Author: Mourato, Fausto (author)
Other Authors: Birra, Fernando (author), Santos, Manuel Próspero dos (author)
Format: preprint
Language:eng
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10400.26/6090
Country:Portugal
Oai:oai:comum.rcaap.pt:10400.26/6090