The challenge of Automatic Level Generation for platform videogames based on Stories and Quests
In this article we bring the concepts of narrativism and ludology to automatic level generation for platform videogames. The initial motivation is to understand how this genre has been used as a storytelling medium. Based on a narrative theory of games, the differences among several titles have been...
Autor principal: | |
---|---|
Outros Autores: | , |
Formato: | preprint |
Idioma: | eng |
Publicado em: |
2014
|
Assuntos: | |
Texto completo: | http://hdl.handle.net/10400.26/6090 |
País: | Portugal |
Oai: | oai:comum.rcaap.pt:10400.26/6090 |