The challenge of Automatic Level Generation for platform videogames based on Stories and Quests

In this article we bring the concepts of narrativism and ludology to automatic level generation for platform videogames. The initial motivation is to understand how this genre has been used as a storytelling medium. Based on a narrative theory of games, the differences among several titles have been...

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Detalhes bibliográficos
Autor principal: Mourato, Fausto (author)
Outros Autores: Birra, Fernando (author), Santos, Manuel Próspero dos (author)
Formato: preprint
Idioma:eng
Publicado em: 2014
Assuntos:
Texto completo:http://hdl.handle.net/10400.26/6090
País:Portugal
Oai:oai:comum.rcaap.pt:10400.26/6090