Enhancing level difficulty and additional content in platform videogames through graph analysis

In this article we present a system that enhances content in platform game levels. This is achieved by adding particular gaming entities and adjusting their arrangement, causing consequent changes in the inherent difficulty and in path related aspects. This idea follows our prior work for the automa...

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Detalhes bibliográficos
Autor principal: Mourato, Fausto (author)
Outros Autores: Birra, Fernando (author), Santos, Manuel Próspero dos (author)
Formato: preprint
Idioma:eng
Publicado em: 2014
Assuntos:
Texto completo:http://hdl.handle.net/10400.26/6089
País:Portugal
Oai:oai:comum.rcaap.pt:10400.26/6089