Enhancing level difficulty and additional content in platform videogames through graph analysis
In this article we present a system that enhances content in platform game levels. This is achieved by adding particular gaming entities and adjusting their arrangement, causing consequent changes in the inherent difficulty and in path related aspects. This idea follows our prior work for the automa...
Main Author: | |
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Other Authors: | , |
Format: | preprint |
Language: | eng |
Published: |
2014
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Subjects: | |
Online Access: | http://hdl.handle.net/10400.26/6089 |
Country: | Portugal |
Oai: | oai:comum.rcaap.pt:10400.26/6089 |