Exchanging challenge based learning experiences in the context of RoboSTEAM Erasmus+ Project
In the context of the digital society, educational systems should prepare the students to succeed in a really volatile environment. In order to do so they require to acquire some specific competences that use to be related to STEAM Education. However, integrating STEAM is hard and requires of new me...
Main Author: | |
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Other Authors: | , , , , , , , |
Format: | conferenceObject |
Language: | eng |
Published: |
2021
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Subjects: | |
Online Access: | http://hdl.handle.net/10198/24347 |
Country: | Portugal |
Oai: | oai:bibliotecadigital.ipb.pt:10198/24347 |