Why a new representation model for games: the code form

The aim of this work is to present a representation model of games which will establish the characteristics of each game with complete rigour. This model is presented emphasizing applications of theory, as much or more than the theory itself due to thinking, on the one hand, that applications help u...

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Bibliographic Details
Main Author: Matos, M. C. P. (author)
Other Authors: Ferreira, M. A. M. (author)
Format: article
Language:eng
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10071/8503
Country:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/8503
Description
Summary:The aim of this work is to present a representation model of games which will establish the characteristics of each game with complete rigour. This model is presented emphasizing applications of theory, as much or more than the theory itself due to thinking, on the one hand, that applications help understand theory, and on the other, that applications illustrate the process of model building. Thus, this model is intended to illustrate the full rigour games both in terms of information, and in terms of real time structure of the games