A web-based gamification program to improve nutrition literacy in families of 3- to 5-year-old children: the Nutriscience Project
Objective: Assess the impact of a web-based gamification program on nutrition literacy of families and explore differences in impact by socioeconomic status. Design: Quasi-experimental. Setting: Thirty-seven kindergartens from Portugal. Participants: Eight hundred seventy-seven families. Interventio...
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Other Authors: | , , , , , |
Format: | article |
Language: | eng |
Published: |
2019
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Subjects: | |
Online Access: | https://hdl.handle.net/10216/118051 |
Country: | Portugal |
Oai: | oai:repositorio-aberto.up.pt:10216/118051 |