A web-based gamification program to improve nutrition literacy in families of 3- to 5-year-old children: the Nutriscience Project

Objective: Assess the impact of a web-based gamification program on nutrition literacy of families and explore differences in impact by socioeconomic status. Design: Quasi-experimental. Setting: Thirty-seven kindergartens from Portugal. Participants: Eight hundred seventy-seven families. Interventio...

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Detalhes bibliográficos
Autor principal: Azevedo, José (author)
Outros Autores: Padrão, Patrícia (author), Gregório, Maria João (author), Almeida, Carla (author), Moutinho, Nuno (author), Lien, Nanna (author), Barros, Renata (author)
Formato: article
Idioma:eng
Publicado em: 2019
Assuntos:
Texto completo:https://hdl.handle.net/10216/118051
País:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/118051