Play it again: how game-based learning improves flow in Accounting and Marketing education
Flow theory is used in this article [Csikszentmihalyi, M. (1990). The domain of creativity] to determine whether gamified resources, named Accountingame and Marketingame, possess certain characteristics which, in the form of educational games, increase the performance of Portuguese undergraduate stu...
Autor principal: | |
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Outros Autores: | , |
Formato: | article |
Idioma: | eng |
Publicado em: |
2020
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Assuntos: | |
Texto completo: | http://hdl.handle.net/10400.6/8199 |
País: | Portugal |
Oai: | oai:ubibliorum.ubi.pt:10400.6/8199 |