When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education
In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer...
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Formato: | article |
Idioma: | eng |
Publicado em: |
2022
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Texto completo: | https://doi.org/10.17645/mac.v10i4.5680 https://doi.org/10.17645/mac.v10i4.5680 |
País: | Portugal |
Oai: | oai:ojs.cogitatiopress.com:article/5680 |