When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education

In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer...

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Detalhes bibliográficos
Autor principal: Rouse, Rebecca (author)
Outros Autores: Youmans, Amy Corron (author)
Formato: article
Idioma:eng
Publicado em: 2022
Assuntos:
Texto completo:https://doi.org/10.17645/mac.v10i4.5680
https://doi.org/10.17645/mac.v10i4.5680
País:Portugal
Oai:oai:ojs.cogitatiopress.com:article/5680