When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education

In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer...

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Bibliographic Details
Main Author: Rouse, Rebecca (author)
Other Authors: Youmans, Amy Corron (author)
Format: article
Language:eng
Published: 2022
Subjects:
Online Access:https://doi.org/10.17645/mac.v10i4.5680
https://doi.org/10.17645/mac.v10i4.5680
Country:Portugal
Oai:oai:ojs.cogitatiopress.com:article/5680