Online gamification devices as extensions of the educational printed book

In recent years there have been several commercial products designated as "augmented books". These use gamification and augmented reality technologies to provide the reader with more layers of information, thereby fostering the use of the book in new ways. So, in this article we describe p...

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Bibliographic Details
Main Author: Bidarra, José (author)
Other Authors: Rocio, Vitor (author)
Format: bookPart
Language:eng
Published: 2022
Subjects:
Online Access:http://hdl.handle.net/10400.2/12675
Country:Portugal
Oai:oai:repositorioaberto.uab.pt:10400.2/12675