Online gamification devices as extensions of the educational printed book
In recent years there have been several commercial products designated as "augmented books". These use gamification and augmented reality technologies to provide the reader with more layers of information, thereby fostering the use of the book in new ways. So, in this article we describe p...
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Other Authors: | |
Format: | bookPart |
Language: | eng |
Published: |
2022
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Online Access: | http://hdl.handle.net/10400.2/12675 |
Country: | Portugal |
Oai: | oai:repositorioaberto.uab.pt:10400.2/12675 |