A unity-based framework for sound transmission and perception in video games
The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance betwee...
Autor principal: | |
---|---|
Formato: | masterThesis |
Idioma: | eng |
Publicado em: |
2018
|
Assuntos: | |
Texto completo: | http://hdl.handle.net/10071/15452 |
País: | Portugal |
Oai: | oai:repositorio.iscte-iul.pt:10071/15452 |