A conceptual framework to implement gamification on online courses of computer programming learning: Implementation

On the last years, gamification has studient in variuous contexts, such as marketing, health, sports and education. According to literature, gamification integrates “elements of game design in non-game context”, with the objective of increasing users’ engagement in certain activities. Therefore gami...

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Detalhes bibliográficos
Autor principal: Piteira, M. (author)
Outros Autores: Costa, C. J. (author), Aparicio, M. (author)
Formato: conferenceObject
Idioma:eng
Publicado em: 2021
Assuntos:
Texto completo:http://hdl.handle.net/10071/22869
País:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/22869