A conceptual framework to implement gamification on online courses of computer programming learning: Implementation

On the last years, gamification has studient in variuous contexts, such as marketing, health, sports and education. According to literature, gamification integrates “elements of game design in non-game context”, with the objective of increasing users’ engagement in certain activities. Therefore gami...

Full description

Bibliographic Details
Main Author: Piteira, M. (author)
Other Authors: Costa, C. J. (author), Aparicio, M. (author)
Format: conferenceObject
Language:eng
Published: 2021
Subjects:
Online Access:http://hdl.handle.net/10071/22869
Country:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/22869