A conceptual framework to implement gamification on online courses of computer programming learning: Implementation
On the last years, gamification has studient in variuous contexts, such as marketing, health, sports and education. According to literature, gamification integrates “elements of game design in non-game context”, with the objective of increasing users’ engagement in certain activities. Therefore gami...
Main Author: | |
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Other Authors: | , |
Format: | conferenceObject |
Language: | eng |
Published: |
2021
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Subjects: | |
Online Access: | http://hdl.handle.net/10071/22869 |
Country: | Portugal |
Oai: | oai:repositorio.iscte-iul.pt:10071/22869 |