The state of mobile learning supported by gamification and augmented reality in higher education institutions across three continents
The pervasive digitization is now a reality for organizations and society at large. In the last decade, for example, smartphones have been gradually transforming their scope from just voice communications providers to powerful media and computing devices. This transformation has led to a growth in b...
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Outros Autores: | , , , |
Formato: | article |
Idioma: | por |
Publicado em: |
2020
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Assuntos: | |
Texto completo: | http://hdl.handle.net/11328/3066 |
País: | Portugal |
Oai: | oai:repositorio.uportu.pt:11328/3066 |