Antunes, J., & Santana, P. (2018). A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games.
Chicago Style (17th ed.) CitationAntunes, J., and P. Santana. A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-person Shooter Games. 2018.
MLA (8th ed.) CitationAntunes, J., and P. Santana. A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-person Shooter Games. 2018.
Warning: These citations may not always be 100% accurate.