A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games

This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (1) control the attention of the player’s avatar according to the attention deployed by the player; and (2) guide the gameplay and game’s procedural content generation, accordingly. This results in a m...

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Detalhes bibliográficos
Autor principal: Antunes, J. (author)
Outros Autores: Santana, P. (author)
Formato: article
Idioma:eng
Publicado em: 2018
Assuntos:
Texto completo:http://hdl.handle.net/10071/15783
País:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/15783