A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (1) control the attention of the player’s avatar according to the attention deployed by the player; and (2) guide the gameplay and game’s procedural content generation, accordingly. This results in a m...
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Outros Autores: | |
Formato: | article |
Idioma: | eng |
Publicado em: |
2018
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Texto completo: | http://hdl.handle.net/10071/15783 |
País: | Portugal |
Oai: | oai:repositorio.iscte-iul.pt:10071/15783 |