Using geolympus to create a pervasive game experience in the higher education context

The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narr...

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Bibliographic Details
Main Author: Arango‑López, Jeferson (author)
Other Authors: Gutiérrez Vela, Francisco Luis (author), Rodríguez, Patricia Paderewski (author), Moreira, Fernando (author), Fonseca, David (author)
Format: article
Language:eng
Published: 2021
Subjects:
Online Access:http://hdl.handle.net/11328/3414
Country:Portugal
Oai:oai:repositorio.uportu.pt:11328/3414