A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries

In current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus &quo...

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Detalhes bibliográficos
Autor principal: Durão, Natércia (author)
Outros Autores: Moreira, Fernando (author), Ferreira, Maria João (author), Santos-Pereira, Carla (author), Annamalai, Nagaletchimee (author)
Formato: conferenceObject
Idioma:eng
Publicado em: 2019
Assuntos:
Texto completo:http://hdl.handle.net/11328/2806
País:Portugal
Oai:oai:repositorio.uportu.pt:11328/2806