Strategy planner: graphical definition of soccer set-plays

One of the research topics on multi-agent systems focuses on the development of mechanisms such as plans to empower a team of agents to cooperate in order to perform complex tasks. In many cases, the definition of these plans are based on a specific and rather complex grammar and stored in structure...

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Bibliographic Details
Main Author: Cravo, J. (author)
Other Authors: Almeida, F. (author), Abreu, P. H. (author), Reis, L. P. (author), Lau, N. (author), Mota, L. (author)
Format: article
Language:eng
Published: 2015
Subjects:
Online Access:https://ciencia.iscte-iul.pt/public/pub/id/20648
Country:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/9513
Description
Summary:One of the research topics on multi-agent systems focuses on the development of mechanisms such as plans to empower a team of agents to cooperate in order to perform complex tasks. In many cases, the definition of these plans are based on a specific and rather complex grammar and stored in structured text files. In the context of the 2D simulated Robotic Soccer domain, a set-play language was proposed to coordinate the execution of teammates' behaviors to improve a team's overall performance. The process of manually writing set-play definitions is hazardous and can benefit from the use of a graphical tool to reach new users and allow typical users to become more productive. This work presents such a tool for which several experiments were run to measure its usability with forty two users by having them perform a set of tasks for which their execution time, number errors and satisfaction were recorded. The tool reduced the previous average time required to completely define a set-play by 90% and enabled even non-expert users to use it. Moreover, users were on average satisfied with SPlanner having ranked it with a score of 77 (out of 100) using a System Usability Scale questionnaire.