The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces
The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary studies and narratology (Dolezel, 1998; Eco, 1979) to define the way in which we conceive different narrative possibilities inside the fictional world. In Game Studies, some authors have used this conc...
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Formato: | article |
Idioma: | por |
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2015
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Texto completo: | https://doi.org/10.17231/comsoc.27(2015).2102 |
País: | Portugal |
Oai: | oai:journals.uminho.pt:article/1128 |