The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces

The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary studies and narratology (Dolezel, 1998; Eco, 1979) to define the way in which we conceive different narrative possibilities inside the fictional world. In Game Studies, some authors have used this conc...

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Detalhes bibliográficos
Autor principal: Maza, Antonio José Planells de la (author)
Formato: article
Idioma:por
Publicado em: 2015
Assuntos:
Texto completo:https://doi.org/10.17231/comsoc.27(2015).2102
País:Portugal
Oai:oai:journals.uminho.pt:article/1128