Interactive design and gamification of eBooks for mobile and contextual learning

Given the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in t...

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Detalhes bibliográficos
Autor principal: Figueiredo, Mauro (author)
Outros Autores: Bidarra, José (author), Natálio, Carlos (author)
Formato: article
Idioma:eng
Publicado em: 2017
Assuntos:
Texto completo:http://hdl.handle.net/10400.1/9146
País:Portugal
Oai:oai:sapientia.ualg.pt:10400.1/9146