Interactive design and gamification of eBooks for mobile and contextual learning
Given the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in t...
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Outros Autores: | , |
Formato: | article |
Idioma: | eng |
Publicado em: |
2017
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Assuntos: | |
Texto completo: | http://hdl.handle.net/10400.1/9146 |
País: | Portugal |
Oai: | oai:sapientia.ualg.pt:10400.1/9146 |