Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraints

Nowadays the video game industry is facing a big challenge: keep costs under control as games become bigger and more complex. Creation of game content, such as character models, maps, levels, textures, sound effects and so on, represent a big slice of total game production cost. Hence, the video gam...

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Detalhes bibliográficos
Autor principal: Frade, Miguel (author)
Outros Autores: Fernandéz de Vega, Francisco (author), Cotta, Carlos (author)
Formato: article
Idioma:por
Publicado em: 2014
Assuntos:
Texto completo:http://hdl.handle.net/10400.8/1045
País:Portugal
Oai:oai:iconline.ipleiria.pt:10400.8/1045