Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraints
Nowadays the video game industry is facing a big challenge: keep costs under control as games become bigger and more complex. Creation of game content, such as character models, maps, levels, textures, sound effects and so on, represent a big slice of total game production cost. Hence, the video gam...
Main Author: | |
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Other Authors: | , |
Format: | article |
Language: | por |
Published: |
2014
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Subjects: | |
Online Access: | http://hdl.handle.net/10400.8/1045 |
Country: | Portugal |
Oai: | oai:iconline.ipleiria.pt:10400.8/1045 |