Frade, M., Fernandéz de Vega, F., & Cotta, C. (2014). Automatic evolution of programs for procedural generation of terrains for video games: Accessibility and edge length constraints.
Chicago Style (17th ed.) CitationFrade, Miguel, Francisco Fernandéz de Vega, and Carlos Cotta. Automatic Evolution of Programs for Procedural Generation of Terrains for Video Games: Accessibility and Edge Length Constraints. 2014.
MLA (8th ed.) CitationFrade, Miguel, et al. Automatic Evolution of Programs for Procedural Generation of Terrains for Video Games: Accessibility and Edge Length Constraints. 2014.
Warning: These citations may not always be 100% accurate.