APA (7th ed.) Citation

Frade, M., Fernandéz de Vega, F., & Cotta, C. (2014). Automatic evolution of programs for procedural generation of terrains for video games: Accessibility and edge length constraints.

Chicago Style (17th ed.) Citation

Frade, Miguel, Francisco Fernandéz de Vega, and Carlos Cotta. Automatic Evolution of Programs for Procedural Generation of Terrains for Video Games: Accessibility and Edge Length Constraints. 2014.

MLA (8th ed.) Citation

Frade, Miguel, et al. Automatic Evolution of Programs for Procedural Generation of Terrains for Video Games: Accessibility and Edge Length Constraints. 2014.

Warning: These citations may not always be 100% accurate.