Selective rendering: computing only what you see

The computational requirements of a full physically-based global illumination solution are significant, currently precluding its solution on even a powerful modern PC in reasonable let alone real time. A key factor to consider if we are ever to achieve so called "Realism in Real-Time", is...

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Bibliographic Details
Main Author: Santos, Luís Paulo (author)
Other Authors: Chalmers, Alan (author), Debattista, Kurt (author)
Format: conferencePaper
Language:eng
Published: 2006
Subjects:
Online Access:http://hdl.handle.net/1822/6632
Country:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/6632