Selective rendering: computing only what you see
The computational requirements of a full physically-based global illumination solution are significant, currently precluding its solution on even a powerful modern PC in reasonable let alone real time. A key factor to consider if we are ever to achieve so called "Realism in Real-Time", is...
Autor principal: | |
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Outros Autores: | , |
Formato: | conferencePaper |
Idioma: | eng |
Publicado em: |
2006
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Assuntos: | |
Texto completo: | http://hdl.handle.net/1822/6632 |
País: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/6632 |