Selective rendering: computing only what you see

The computational requirements of a full physically-based global illumination solution are significant, currently precluding its solution on even a powerful modern PC in reasonable let alone real time. A key factor to consider if we are ever to achieve so called "Realism in Real-Time", is...

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Detalhes bibliográficos
Autor principal: Santos, Luís Paulo (author)
Outros Autores: Chalmers, Alan (author), Debattista, Kurt (author)
Formato: conferencePaper
Idioma:eng
Publicado em: 2006
Assuntos:
Texto completo:http://hdl.handle.net/1822/6632
País:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/6632