Music-Based Procedural Content Generation for Games

The generation of content procedurally is still something that is emerging in the academic studies, and it is understood as the creation of content automatically, through algorithmic means. There are many reasons to develop this technic, but, mainly, it is used to decrease the memory used for this m...

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Bibliographic Details
Main Author: Nuno Filipe Bernardino Oliveira (author)
Format: masterThesis
Language:eng
Published: 2015
Subjects:
Online Access:https://repositorio-aberto.up.pt/handle/10216/83530
Country:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/83530