Music-Based Procedural Content Generation for Games

The generation of content procedurally is still something that is emerging in the academic studies, and it is understood as the creation of content automatically, through algorithmic means. There are many reasons to develop this technic, but, mainly, it is used to decrease the memory used for this m...

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Detalhes bibliográficos
Autor principal: Nuno Filipe Bernardino Oliveira (author)
Formato: masterThesis
Idioma:eng
Publicado em: 2015
Assuntos:
Texto completo:https://repositorio-aberto.up.pt/handle/10216/83530
País:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/83530