Silva, R. C. e., Fachada, N., Códices, N., & Andrade, D. d. (2022). Procedural game level generation by joining geometry with hand-placed connectors.
Chicago Style (17th ed.) CitationSilva, Rafael Castro e., Nuno Fachada, Nélio Códices, and Diogo de Andrade. Procedural Game Level Generation by Joining Geometry with Hand-placed Connectors. 2022.
MLA (8th ed.) CitationSilva, Rafael Castro e., et al. Procedural Game Level Generation by Joining Geometry with Hand-placed Connectors. 2022.
Warning: These citations may not always be 100% accurate.