Procedural game level generation by joining geometry with hand-placed connectors
We present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach...
Autor principal: | |
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Outros Autores: | , , |
Formato: | conferenceObject |
Idioma: | eng |
Publicado em: |
2022
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Assuntos: | |
Texto completo: | http://hdl.handle.net/10437/12353 |
País: | Portugal |
Oai: | oai:recil.ensinolusofona.pt:10437/12353 |