Development and preliminary research on the measure properties of a perceptual and motor demands assessment protocol for virtual reality systems

The virtual reality has been frequently required in rehabilitation settings. However, it still lacks specificity, making it necessary to establish specific criteria to classify the most relevant aspects of electronic games to allow interventions based on virtual reality. Therefore, the purpose of th...

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Bibliographic Details
Main Author: Cairolli,Fábio Fabregas (author)
Other Authors: Bonuzzi,Giordano Marcio Gatinho (author), Palma,Gisele Carla dos Santos (author), Soares,Marcos Antônio Arlindo (author), Pompeu,José Eduardo (author), Faria,Christina Danielli Coelho de Morais (author), Torriani-Pasin,Camila (author)
Format: article
Language:eng
Published: 2017
Subjects:
Online Access:http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000100006
Country:Portugal
Oai:oai:scielo:S1646-107X2017000100006
Description
Summary:The virtual reality has been frequently required in rehabilitation settings. However, it still lacks specificity, making it necessary to establish specific criteria to classify the most relevant aspects of electronic games to allow interventions based on virtual reality. Therefore, the purpose of this study is to develop a “Perceptual and motor demands assessment protocol for virtual reality systems” and to investigate its content validity and intra and inter observer agreement. The protocol was created through a literature review including classical studies as well as a review of recent articles about motor behavior, physical training, cognitive neuroscience and virtual reality. The previous versions were presented in study group meetings and congresses, and modified accordingly to suggestions of experts. Three examiners used the final version to analyze twice the total of 20 videos of individuals in a virtual environment and answered a questionnaire about its content validity. Most of the obtained values were classified as “good” (concordance from 80% to 89%) or “excellent” (concordance from 90% to 100%) by the three examiners and the protocol’s content validity was adequate. The protocol is valid, applicable and practical for analyzing different requirements of electronic games in a virtual environment.