Fast computational processing for mobile robots' self-localization
This paper intends to present a different approach to solve the Self-Localization problem regarding a RoboCup’s Middle Size League game, developed by MINHO team researchers. The method uses white field markings as key points, to compute the position with least error, creating an error-based graphic...
Autor principal: | |
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Outros Autores: | , , , , , |
Formato: | conferencePaper |
Idioma: | eng |
Publicado em: |
2016
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Assuntos: | |
Texto completo: | http://hdl.handle.net/1822/53790 |
País: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/53790 |