Fast computational processing for mobile robots' self-localization

This paper intends to present a different approach to solve the Self-Localization problem regarding a RoboCup’s Middle Size League game, developed by MINHO team researchers. The method uses white field markings as key points, to compute the position with least error, creating an error-based graphic...

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Detalhes bibliográficos
Autor principal: Ribeiro, Helder (author)
Outros Autores: Silva, Pedro (author), Roriz, Ricardo (author), Maia, Tiago (author), Saraiva, Rui (author), Lopes, Gil (author), Ribeiro, A. Fernando (author)
Formato: conferencePaper
Idioma:eng
Publicado em: 2016
Assuntos:
Texto completo:http://hdl.handle.net/1822/53790
País:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/53790