Geração Procedimental de Mundos 3D Infinitos para Jogos

Procedural Generation is commonly used to develop mass content, in a parametrized way. It hasbeen used over the last few years for the creation of, for example, 3D objects, and realistic orartificial natural environments.Although some recent digital games, such as Minecraft or No Man's Sky pres...

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Bibliographic Details
Main Author: Luís Miguel Coelho e Magalhães (author)
Format: masterThesis
Language:eng
Published: 2017
Subjects:
Online Access:https://repositorio-aberto.up.pt/handle/10216/106117
Country:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/106117