Geração Procedimental de Mundos 3D Infinitos para Jogos
Procedural Generation is commonly used to develop mass content, in a parametrized way. It hasbeen used over the last few years for the creation of, for example, 3D objects, and realistic orartificial natural environments.Although some recent digital games, such as Minecraft or No Man's Sky pres...
Autor principal: | |
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Formato: | masterThesis |
Idioma: | eng |
Publicado em: |
2017
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Assuntos: | |
Texto completo: | https://repositorio-aberto.up.pt/handle/10216/106117 |
País: | Portugal |
Oai: | oai:repositorio-aberto.up.pt:10216/106117 |