Unity Snappable Meshes
The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discuss...
Main Author: | |
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Other Authors: | , , |
Format: | article |
Language: | eng |
Published: |
2022
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Subjects: | |
Online Access: | https://www.sciencedirect.com/science/article/pii/S2665963822000744 |
Country: | Portugal |
Oai: | oai:recil.ensinolusofona.pt:10437/13071 |