Unity Snappable Meshes
The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discuss...
Autor principal: | |
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Outros Autores: | , , |
Formato: | article |
Idioma: | eng |
Publicado em: |
2022
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Assuntos: | |
Texto completo: | https://www.sciencedirect.com/science/article/pii/S2665963822000744 |
País: | Portugal |
Oai: | oai:recil.ensinolusofona.pt:10437/13071 |