Unity Snappable Meshes

The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discuss...

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Bibliographic Details
Main Author: Fachada, Nuno (author)
Other Authors: Silva, Rafael Castro e (author), Andrade, Diogo de (author), Códices, Nélio (author)
Format: article
Language:eng
Published: 2022
Subjects:
Online Access:https://www.sciencedirect.com/science/article/pii/S2665963822000744
Country:Portugal
Oai:oai:recil.ensinolusofona.pt:10437/13071