Procedural generation of 3D maps with snappable meshes

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated m...

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Detalhes bibliográficos
Autor principal: Silva, Rafael Castro e (author)
Outros Autores: Fachada, Nuno (author), Andrade, Diogo de (author), Códices, Nélio (author)
Formato: article
Idioma:eng
Publicado em: 2022
Assuntos:
Texto completo:https://doi.org/10.1109/ACCESS.2022.3168832
País:Portugal
Oai:oai:recil.ensinolusofona.pt:10437/12852