Gamification in education and active methodologies at higher education

In recent years, there has been an increasing interest in applying Gamification in Education, which can be defined as the application of game design elements to learning activities. Its purpose is to motivate students by creating an engaging learning experience that can keep students focused on the...

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Bibliographic Details
Main Author: Lopes, Ana Paula (author)
Other Authors: Soler, Mariano (author), Caña, Rocío (author), Cortés, Luis (author), Bentabol, Maria (author), Bentabol, Amparo (author), Muñoz, María Del Mar (author), Esteban, Ana (author), Luna, Maria (author)
Format: article
Language:eng
Published: 2020
Subjects:
Online Access:http://hdl.handle.net/10400.22/15416
Country:Portugal
Oai:oai:recipp.ipp.pt:10400.22/15416