Gamification in education and active methodologies at higher education

In recent years, there has been an increasing interest in applying Gamification in Education, which can be defined as the application of game design elements to learning activities. Its purpose is to motivate students by creating an engaging learning experience that can keep students focused on the...

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Detalhes bibliográficos
Autor principal: Lopes, Ana Paula (author)
Outros Autores: Soler, Mariano (author), Caña, Rocío (author), Cortés, Luis (author), Bentabol, Maria (author), Bentabol, Amparo (author), Muñoz, María Del Mar (author), Esteban, Ana (author), Luna, Maria (author)
Formato: article
Idioma:eng
Publicado em: 2020
Assuntos:
Texto completo:http://hdl.handle.net/10400.22/15416
País:Portugal
Oai:oai:recipp.ipp.pt:10400.22/15416