Learning Basic Mathematical Functions with Augmented Reality

This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind t...

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Bibliographic Details
Main Author: Cerqueira, José (author)
Other Authors: Sylla, Cristina (author), Martinho, João (author), Ferreira, Luís (author)
Format: bookPart
Language:eng
Published: 2020
Subjects:
Online Access:http://hdl.handle.net/11110/1953
Country:Portugal
Oai:oai:ciencipca.ipca.pt:11110/1953