Learning Basic Mathematical Functions with Augmented Reality

This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind t...

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Detalhes bibliográficos
Autor principal: Cerqueira, José (author)
Outros Autores: Sylla, Cristina (author), Martinho, João (author), Ferreira, Luís (author)
Formato: bookPart
Idioma:eng
Publicado em: 2020
Assuntos:
Texto completo:http://hdl.handle.net/11110/1953
País:Portugal
Oai:oai:ciencipca.ipca.pt:11110/1953