Nintendo’s pursuit for profitability: a pedagogical case study
The home video game console industry, like most high technology industries, is characterized by fast innovation, intense competition and a generally volatile environment. Since the mid-1990s, this industry has essentially been dominated by three major companies, Nintendo, Sony and Microsoft. However...
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Formato: | masterThesis |
Idioma: | eng |
Publicado em: |
2015
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Texto completo: | http://hdl.handle.net/10071/9081 |
País: | Portugal |
Oai: | oai:repositorio.iscte-iul.pt:10071/9081 |