GParticles: a flexible GPU-based particle library

Particle systems are widely used to create visual effects with a large number of elements (or particles). Earlier works were CPU based, while recent developments use the GPU to take advantage of the fact that, in most cases, particles are independent entities. In here, we propose a GPU-based library...

Full description

Bibliographic Details
Main Author: Dinis, Tiago (author)
Other Authors: Fernandes, António Ramires (author)
Format: conferencePaper
Language:eng
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/1822/43685
Country:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/43685