GParticles: a flexible GPU-based particle library

Particle systems are widely used to create visual effects with a large number of elements (or particles). Earlier works were CPU based, while recent developments use the GPU to take advantage of the fact that, in most cases, particles are independent entities. In here, we propose a GPU-based library...

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Detalhes bibliográficos
Autor principal: Dinis, Tiago (author)
Outros Autores: Fernandes, António Ramires (author)
Formato: conferencePaper
Idioma:eng
Publicado em: 2016
Assuntos:
Texto completo:http://hdl.handle.net/1822/43685
País:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/43685