Dynamic enhancement of videogame soundscapes
A game soundscape often includes sounds that are triggered by the game logic according to the player’s actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at...
Autor principal: | |
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Outros Autores: | , |
Formato: | article |
Idioma: | eng |
Publicado em: |
2015
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Assuntos: | |
Texto completo: | http://hdl.handle.net/10400.19/2660 |
País: | Portugal |
Oai: | oai:repositorio.ipv.pt:10400.19/2660 |