Dynamic enhancement of videogame soundscapes

A game soundscape often includes sounds that are triggered by the game logic according to the player’s actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at...

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Detalhes bibliográficos
Autor principal: Pires, Durval (author)
Outros Autores: Alves, Valter (author), Roque, Licinio (author)
Formato: article
Idioma:eng
Publicado em: 2015
Assuntos:
Texto completo:http://hdl.handle.net/10400.19/2660
País:Portugal
Oai:oai:repositorio.ipv.pt:10400.19/2660